About Dennis Löfgren

Dennis Löfgren is a 21 year old Game Designer, Graphic Artist, Video Producer and Gaming Enthusiast based in Karlskoga, Sweden.

His passion lies in Game Development and YouTube Video Producing.


Graphic Design

Here are some of my best Graphic Design work, created with Adobe Photoshop CC.
I like making logos, a great logo helps me visualize whatever it represents.

Product Design

Here are some Product Design Concepts that I've created in Adobe Photoshop CC. 
I enjoy designing products and imagining what they would be like to use.


DIAMOND DASH - Game Jam Project

This game was made during the Game Maker's Toolkit Game Jam and was in development for less than 48 hours.
I created all the assets. The image to the right shows what the stage was supposed to look like. However, due to some last minute complications, we weren't able to implement it in time.
The plan was also to have enemy waves as well as a dynamically evolving stage layout.

DESCRIPTION
A top-down action game where you can dash and crouch, then slide by combining them. You use the dash to defeat tall enemies and the slide to defeat short enemies.

Diamond Dash Team
Dennis Löfgren - Game Designer, Artist
Oskar Swing - Programmer

This is what the stage was supposed to look like.

Developed in 2017

Powered By Unreal Engine 4


Expulsion - educational game Project

A small educational project developed by me and five other people over 8 weeks. Everything was made from scratch including the engine itself.
While everyone had a part in every piece of the game, we all had a focus, for me it was the creative side as well as 2D and 3D art.

DESCRIPTION
A space research station known as ERIN Station has been overrun by their experiments, monsters capable of adapting to any environment, even space. It's now your job to clean up the station and save the universe.

Erin Studio
Fanny Gustafsson - Project Lead
Dennis Löfgren - Creative Lead
Marc Andersson - Technical Lead
Mattias Månsson - File Format Lead
Viktor Lund - Technical Artist
Benjamin Dannegård - Technical Artist

Developed in 2016

Powered By In-House C++ Engine


Emission - Unity educational project

A small educational project made by me and two other people. The purpose of the project was to let us use our 2D/3D art and programming skills to use in Unity. We were also tasked to specifically make a racing game where you were racing against the clock.
While everyone had a part in every piece of the game, we all had a focus, for me it was the creative side as well as 2D and 3D art.

DESCRIPTION
Emission is a racing game set in a far away future with neon lights everywhere. You play as a futuristic motor bike who has to race around the track three times before the time runs out.

Emission Team
Dennis Löfgren - Technical Artist
Oskar Swing - Technical Artist
Jakob Lidborn - Technical Artist

Developed in 2015

Powered By Unity


Block Vortex - Small Unity Project

A small high school graduation project made entirely by me with some help of my teacher, friends and YouTube tutorials.
I did all aspects of the game except for the Unity Engine and the royalty free music that I borrowed.

DESCRIPTION
Block Vortex is a 2D platformer set in a colorful world where a vortex has torn the world apart and blocks of land are floating everywhere. You jump on enemies and try to reach the door at the end of the level. But don't rush it, there are hidden doors that lead you to secret levels!

Block Vortex Team
Dennis Löfgren - Game Designer, Artist, Programmer

Developed in 2014

Powered By Unity